Latest path for deep water with enb and seabed modding! 2018.08.03
-Custom timecyc with particle effect file.
-Transparent water and reflection textures.
-Added waterreflection2 texture,like in vice city.
-Re-writed enb series settings for optimal gameplay.
-20% vehicle reflection with 20% water refraction,disabled.
-Added water alpha function script by DimZet13 and water distance mod.
-Today i fix the deep water,to add a new water transparency number “0”.With this number.The water is totally transparent and deep with seabed and enb series.
-Water RGB colors is configured by default.I try to make or other modders a waterrgba with reflection controller.To simulate the reflection surface,and compatible with this version of enb series:v0.075c3 (Vice City version).Like this = WaterRGBA.cs and WaterReflectionOn.cs! 😉 Have a nice day!
Credits:
Krisztian22