Changes:
General:
– Primary and Alternate mission dialogue sets have been swapped;
– Removed nearly all instances of SET_CHAR_ONLY_DAMAGED_BY_PLAYER, so that all enemies can be shot by your gang and so that your gang is no longer invincible during some missions;
– Fixed health calculations for Terry & Clay. At some point during the upgrade process, the health upgrades break and start going backwards to the default value of 200. This is now fixed and they will both be at 500 HP fully upgraded and always consistent between missions unless scripted like in early ones (original intended value may have possibly been 1000 but it seemed excessive).
– Terry & Clay are now fire proof (to prevent dumb instant deaths from accidentally walking into fire or molotov misthrows);
– Clay has a Deagle as his upgraded drive-by weapon (as he originally loses his regular Pistol & Sawed Off Shotgun in the upgrade process);
– Health values of your gang have been adjusted to not be super high during early missions, so they can actually die as opposed to friendly fire being the only real way to fail a mission;
– Increased accuracy values of Terry & Clay during story missions as they get reset back to the default value of 60.
Bad Cop Crop:
– Removed all instances of SET_CHAR_NEVER_TARGETTED (so if you stay in cover enough, the crooked cops will aim at your buddies instead);
– Increased accuracy of your buddies.
It’s War:
– Replaced Gang War buddy models with standard ones to get rid of clones;
– Removed scripted buddy deaths.
End Of Chapter:
– Better HP, accuracy, fire rate and weapons for your buddies.
Coming Down:
– Fixed a R* made error that caused a funny bug with Potential Grim installed.
R* set the Dealers relationship groups to Albanians/Angels Of Death which causes them to shoot at Ashley (but she has SET_CHAR_ONLY_DAMAGED_BY_PLAYER set to 1 so she can’t die)
Marta Full Of Grace:
– Fixed Terry, Clay & some cops accuracy values being stupidly low.
Shifting Weight:
– Driveby cops are no longer invincible and die to a single shot. NOOSE troops in trucks have full HP and armor but less accuracy. You get 50 armor at the start of the sequence and another 100 after driving through the Grotti Showroom (so that the mission is actually doable with Responsive Plus or any other mod that increases the damage and accuracy of weapons).
Diamonds In The Rough:
– Replaced Gang War buddy models with standard ones to get rid of clones;
– Increased accuracy and fire rate of your buddies.
Was It Worth It?:
– Terry & Clay use their M4 and Sweeper instead of AKs.
Get Lost:
– Terry uses his M4 instead of the Uzi (has a possible bug of blindfiring with an insane fire rate at the gate).
With broken vanilla files, they have over 1000 HP only during this mission, so now it will be harder as they can actually die, especially if you don’t have them fully upgraded by the time you reach this mission.
Gang Wars:
– Terry & Clay are fixed to have 100 accuracy instead of 70 (matching fully upgraded stats);
– Jim, his replacement and the other buddies now have 90 accuracy and 90 shoot rate instead of 70/40;
– Jim and his replacement always have 500 HP instead of 200;
– The whole gang is fire proof;
– Enemies now use Pipe Bombs instead of normal Grenades for visibility;
– Buddies now use the Bolt Action Sniper Rifle instead of Molotovs;
– Removed voice pack randomization from the buddies (download The Hardcore Lost MC or assign them different voice packs via peds.ide yourself).
Includes Potential Grim compatible scripts
Also compatible with the mod “EFLC Vehicle Addon Pack – Optional TLAD Fixes”
Using OpenIV, drop into TLAD > common > data > cdimages > script.img
Credits:
BDawg