Transformed by: tk0wnz
Supply: Juiced 2 / some IV elements from RIDERmaxCARNAGE & nik287 (tnx!)
– Shade 1: Physique
– Shade 2: Inside
(Shade Four on rims, however resulting from chrome you may hardly see it)
[Features]
– Lods
– Breakable Glass
– Steeringwheel
– Grime
– Lights
– Dials
– Livery help + template (paint.web)
– Extra_1 = Entrance plate
– Extra_2 = Default hood ornaments
– Tuning (hoods, bumper, skirt, grill, rear bumper, exhaust)
[Installation]
Use OpenIV to make these modifications.
(ADD-ON)
Observe: if you have already got a earlier tkmods put in, skip step 1.
1. Add new line:
dlcpacks:tkmods
to file .updateupdate.rpfcommondatadlclist.xml
2. Copy the tkmods folder into the dlcpacks folder:
.updatex64dlcpackstkmods
3. Spawn carname utilizing a trainer: firebird
4. (solely required in case of crashes / points with a number of add-ons)
(VIEW README.TXT for step 4)
(REPLACE)
* Requires newest GTA V replace
1. Substitute nightshade.yft, nightshade.ytd, nightshade_hi.yft in folder:
.updatex64dlcpacksmpapartmentdlc.rpfx64levelsgta5vehicles.rpf
2. Substitute nightshade_mods.rpf in folder:
.updatex64dlcpacksmpapartmentdlc.rpfx64levelsmpapartmentvehiclemods
3. Substitute carcols.meta, carvariations.meta, dealing with.meta in folder:
.updatex64dlcpacksmpapartmentdlc.rpfcommondata
4. Substitute automobiles.meta in folder:
.updatex64dlcpacksmpapartmentdlc.rpfcommondatalevelsgta5
[Notes]
If you wish to paint the edges it’s good to modify 0x68C4DBEB.dds and 0x68C4DBEB_s.dds (specmap).
Be at liberty to help my work by donating!
Credit:
tk0wnz