Alfa Romeo 105 and 115 series coupés are a range of cars made by the Italian manufacturer Alfa Romeo from 1963 until 1977.
In 1967 “1750 GTV” replaced the Giulia Sprint GT Veloce and introduced many updates and modifications… It was replaced 1972 by Alfa Romeo 2000 GT Veloce.
For GTA V conversion I used the model from from the game “Simraceway” as basic model, but also some parts are modified parts from the other models from the other games (“Assetto Corsa” and “Forza Horizon”).
Body Color [PAINT:1]
Wheel Color [PAINT:4]
Interior Color [PAINT:6]
-6 Livery Mods
There is a template for livery, and livery mods are unlocked, so you can edit it. Fog extra lights in tuning parts do work, even break down along with the headlights.
Mod Kit ID: 1750 (123)
For both versions of the car: changeable interior and wheel colors; animated engine and exhaust; breakable ALL glass; working and accurate dials(km/h), working signal lights on the dashboard; hands on the wheel; foot on the pedal; correct passengers positions; working lights; doors; dirt map; correct collision; inner glass does not turn black after upgrade… (if something is wrong, please report, I would fix it If I can) …and LODs to help performance:
There are 5 LODs:
VERY LOW:……….. 705 polygons
1.Copy “ar1750gtv” folder to :\Grand Theft Auto V\mods\update\x64\dlcpacks
3. Using OpenIV, go to: \Grand Theft Auto V\\mods\update\update.rpf\common\data — find the “dlclist.xml”
and add the following line:
spawn:cars -> Coupes -> Alfa Romeo 1750 GT Veloce
model name: ar1750gtv
OPTIONAL: If you want the car to spawn with a livery (instead of Benny’s livery tuning options) replace the “carcols.meta” file
(Grand Theft Auto V\mods\update\x64\dlcpacks\ar1750gtv\dlc.rpf\data ) and texture(s) in the .ytd files
(Grand Theft Auto V\mods\update\x64\dlcpacks\ar1750gtv\dlc.rpf\x64\vehicles.rpf\)
Texture(s) from “+hiytd – 2048” folder you put in “ar1750gtv+hi.ytd” and
Texture(s) from “ytd – 1024” folder you put in “ar1750gtv.ytd”
You can also make (to add or replace) your own texture(s) using template. You just need to keep the texture names, in order starting from “1750naj_sign_1”
IMPORTANT: Before making that optional change, make sure you don’t have a previous original version of the vehicle stored somewhere in your garage, as this would crash the game.
That’s it, I hope you will like it.
Naj Potez, 15.IX.2022.
Leave a Reply