Greater automobile explosions at present, engaged on beefing up all explosions. Once I began this I needed to make the flames and stuff larger the best way it was performed in GTAIV, however V appears to make use of particle results for flames and explosions, and I am nonetheless attempting to determine the place these are and methods to change them. The explosive energy of the autos is about 5-6 occasions what they had been out of the field, some extra so. Autos at the moment are fly somewhat, including that unrealistic cinema really feel to them.
Within the video, the preliminary explosion is a sticky bomb, however the secondaries are simply the improved explosive energy of the autos.
Nonetheless tweaking, hope to have one other model out in a couple of days.
Set up: Use OpenIV, entry the frequent.rpf, navigate to replace.rpf after which frequent/knowledge/results and change the explosionfx file, then rebuild.
1.05 This model truly works. Nonetheless engaged on the physics and animation timing.
Credit:
Darksteps
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