Kill Counter & Rewards
RECENT CHANGES v0.4:
– added “paramedic” to the listing
– added “firemen” to the listing
– added “army” to the listing
– fastened county police not being correctly acknowledged
– optimized draw requires extra rendering effectivity
– added choices for all the brand new varieties
– lowered the double kill reward to 250 (was 500)
– up to date readme, explaining newest config parameters
About:
My first mod in an extended very long time. I discovered it unfair and boring that you just get hunted to dying by the police for little or no reward, simply since you “unintentionally” hit or shot a random dude who gave you the finger on your creative driving.
I attempted to collect as a lot particulars about every kill as attainable and broke it down into totally different values. For instance, if the sufferer was on fireplace or was making an attempt to flee. These particulars and the bottom worth for every kind of pedestrian interprets immediately into cash.
When you die the whole lot is reset.
See this as a type of minigame whereas being chased. Evade dying so long as attainable and attempt to beat your final highscore.
Keybinds:
– You possibly can toggle the HUD on/of utilizing the NUM-Lock key.
– You possibly can reset your present scores by urgent PAGE-DOWN
– Config INI reloads upon reset for simple tweaking with out restarting
Necessities:
– ScriptHookV.NET, Model 1.zero or better
Recognized Points:
Lengthy vary kills usually are not counted. The counting radius is proscribed by the gameengine and i’m at the moment looking for a workaround. The mod works nice 80% of the time, however is simply not capable of rely sniper kills or deaths that occur one block away.
Credit:
t0shki