Ped Cash v1.4b
by diamond-optic
08.07.15
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Abstract:
I discovered it practically pointless for many peds to seemingly have much less then $20 on them, if they’ve any cash in any respect. So that is just a bit script that makes peds drop extra money.
It is a fairly primary script proper now, however sooner or later I hope to develop and enhance upon setting completely different quantities of cash primarily based on the kind of ped. Concepts, solutions, and so forth are welcome.
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Data:
Units close by ped cash to a random worth between the min & max values.
You’ll be able to set seperate min/max values for varied various kinds of peds within the ‘Configuration’ part close to the highest of the PedMoney.lua file.
It solely units the ped’s cash if they’ve much less then the min worth, so no worries about taking cash away from any peds. ‘Bums’ are reverse of this and set their cash if they’ve extra then the max worth.
Cash values beneath 10 dont appear to drop something.
You’ll be able to change the interval that controls how usually the script will carry out its close by ped verify within the ‘Configuration’ part close to the highest of the PedMoney.lua file. (default: 3000)
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Set up:
Merely place the PedMoney.lua file contained in the scriptsaddins listing in your base GTAV set up location.
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Necessities:
Script Hook V
LUA Plugin For Script Hook V
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Change Log:
Model 1.4b (08.07.15)
– Eliminated some code accidently left in from testing
Model 1.4 (07.24.15)
– Added golfers
– Added mimes
– Added jail guards
– Added the peds that steal the Smoke On The Water van
– Added shopkeepers from Open All Interiors (by NewTheft / TaazR)
– Added crate drop smugglers from On-line Random Occasions for Single Participant (by PlasticTangerine)
– Minor code enhancements
Model 1.3 (06.06.15)
– Lowered the default Interval setting to 3000 (was 5000)
– Mounted a typo within the seller group hash
– Mounted a typo in setting the cash for Asian gang members
– Minor code enhancements
Model 1.2 (05.17.15)
– Mounted the default setting worth overwriting teams with a decrease min worth
– Added a lacking group (no new configuration worth, it makes use of the default)
– ‘Bums’ now solely have their cash set if they’ve extra then the max worth
– Adjusted a number of the configuration values
Model 1.1 (05.10.15)
– Added capability to set completely different quantities of cash for some various kinds of peds.
– Cleaned up a couple of issues from v1.0
Model 1.0 (05.09.15)
– Preliminary Launch
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Identified Points:
Cops do not drop any cash
If peds have a cash worth beneath 10 they dont find yourself dropping any cash in any respect
The script solely checks for peds inside a small radius, which suggests should you kill a ped that’s far-off, they won’t have the amount of cash set by this script.
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Configuration:
** See the ReadMe file for extra info…. **
* please don’t add my mods to different websites! *
Credit:
diamond-optic