Speedtest 1.11
replace from 1.1 to 1.11
higher display screen decision assist
now you may document 40 seconds
you’ve maximal 60 seconds for a take a look at
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speedtests:
0 – 100 km/h
0 – 200 km/h
1/four Meile
1/2 Meile
1 Meile
outputs:
present time of race / taken time of race
distance in meters
present velocity
max velocity of the take a look at
g-force *
engine – rounds per minute
acceleration curve ( present – white )
acceleration curve ( final one – grey )
chart of final runs: seconds, distance, v-max, g-force, speedtes, automobile
greatest time + automobile of the chart
( if the present run is bether it will not be taken ofer at identical time, so you may test the distinction )
now there’s a folder with 5 txt information, on this information each race will likely be saved.
you may copy all and paste it to your excel program to kind it by your choise.
*g-force:
its not attainable for me to calculate the KW/PS however i will calculate the g-force
off the acceleration. So you may examine the unusual of the autos.
on the screenshots you may see a minus g-force, if have an accident and fly out of the automobile
the g-force calculation stops :).
keys:
U: present / put together for race / cancel
Z: select the race kind / stops the automobile too
if you wish to change the highest velocity of automobiles in handling-files to a particular worth… take a look at
there you discover an excel-chart with the precise values for the highest velocity of your choise.
to get different acceleration, play with the values that i pointed.
the velocity information you see in my screenshots are usually not from the unique recreation settings 😉
//—–Set up—–
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put the speedtest.dll and the speedtests-folder within the scripts folder the place gta is put in.
( the mod is not going to run if the speedtests-folder will not be in your Grand Theft Auto Vscripts folder )
if ther are some issues reload the scripts by urgent insert in recreation 😉
Credit:
T-Thoughts