They cannot be destroyed with bullets or melee injury (this may be edited within the script), and although they supposedly take collision injury, they won’t be rendered as “destroyed” till hit with one thing explosive. I would change this someday if I get the possibility.
Set up is identical as with most different LUA scripts, check with the included readme for extra particular directions.
This has not been extensively examined, so I might count on some points. I might in all probability keep away from missions involving trains with this put in. If something goes unsuitable, please let me know and I am going to see if I can do something to repair it, however I can not assure an excessive amount of.
So far as mod compatibility goes, it really works with most different prepare mods to some prolong, the primary factor to keep away from is any mod that offers the trains greater than two engines. In any other case prepare extenders work simply nice with a single engine. For a extra in-depth clarification, test the readme.
Credit score to headscript for the unique Prepare Driver script, which this takes a pair traces from.
Credit:
Jansen