It is a software harking back to MTA:SA Map Editor days. You’ve got a freecam to navigate round, and you’ll spawn objects (with preview!), transfer them round along with your mouse or keys. Then it can save you or load your map in numerous codecs, at the moment supported are XML and Easy Trainer format (objects.ini).
Controls
F7 or R3 + LB – Open essential menu.
WASD or Left Stick – Fly round whereas inside map editor, or when having an object chosen, transfer/rotate the article.
Q/E or LB/RB – Whereas having an object chosen, transfer up/down the article, or rotate it.
F or Controller Y – Open the article spawning menu.
P or Controller Pause – Open the ped spawning menu.
V or Controller Again – Open the automobile spawning menu.
Arrow Up or DPAD Up – Spawn a marker.
Shift or Controller A – Fly/Transfer/Rotate objects quicker.
Alt or DPAD Down – Fly/Transfer/Rotate objects slower.
Management or L3 – Whereas having an object chosen, change from transferring to rotating. The arrow above the article will change colours. Yellow for transferring and crimson for rotating.
Mouse Left Click on or RT – Choose an object whereas taking a look at it.
Mouse Proper Click on or LT – Transfer an object with the mouse whereas taking a look at it.
Mouse Wheel or RB/LB – Rotate an object whereas having it snapped to your cursor.
C or R3 – Copy an object whereas taking a look at it or having it chosen.
Del or Controller X – Delete an object whereas taking a look at it.
Saving and Loading Maps
You may load and save your maps as XML information or as object.ini information. When choosing load or save from the primary menu, you can be prompted to enter a filename. Be aware that when loading maps, they stack, so use New Map to wash any objects.
You may routinely load maps by making a listing within the scripts folder named “AutoloadMaps”. Any file ending with the .xml or .ini extension will probably be loaded on gamestart. These maps will save with you once you save your present map, so earlier than making a map, use New Map
Set up
1. Set up ScriptHookV
2. Obtain and set up Visible C++ Redistributable for Visible Studio 2015 x64, x86, Visible C++ Redistributable for Visible Studio 2013 x64, x86.
3. Set up newest ScriptHookVDotNet, learn the necessities.
4. Obtain final NativeUI model from right here.
5. Transfer all contents of the .zip into your /scripts/ listing. If it does not exist, create one.
Expanded Object Listing
Usually a variety of objects can’t be spawned, however because of the GTA:MP Workforce you may unlock this and spawn constructing and a bunch of different stuff!
Aside from that you’ll want an up to date ObjectList.ini. Simply rename the included “Expanded ObjectList.ini” to ObjectList.ini and exchange the one in your scripts/ folder.
Take a look at this superior addon by OmegaKingMods, including new constructing blocks to the sport!
Translation
The mod is on the market in lots of languages. You may change your langauge in Settings. You may assist translate the mod by making a translation file, present in scripts/MapEditor folder. At the moment the interpretation progress is the subsequent: American – Achieved by meFrench – Translated by Venom_714
German – Translated by Weedinator69Italian – Translated by PaVISpanish – Translated by mePortuguese – Translated by maurojuniorPolish – Not translatedRussian – Translated by MMK_033Korean – Not translatedChinese – Translated by yzhlzzJapanese – Translated by ShibanekoMexican – Translated by me
Please notice that there seems to be some type of challenge with non-english characters, if the outline doesn not add an automated new line, you will have so as to add a ~n~ character to create a line break.
Changelog
– 2.13
— Added mpstunt props & autos
— Misc fixes
– 2.12.2
— Up to date Chinese language translation. Thanks @yzhlzz!
– 2.12.1
— Hotfix for Neighborhood Races incompatibilities.
– 2.12
— Quickfix for rotation transferring when copying an object.
— Up to date the Russian translation because of MMK_033
– 2.11
— Improved search: now you can use AND & OR key phrases for looking out. For instance, question “heist AND prop” will match prop_heist_carrier, prop_dlc_heist and so forth, and question “barrier OR barier” will match each prop_barrier and prop_barier.
— Added a brand new file chooser to the load menu, so you may choose a file with no need to sort the filename.
— Added map metadata info reminiscent of title, writer and outline.
— Added new marker properties: Mark as Loading Level, Mark as Beginning Level, and Solely Seen In Editor.
— Added ‘Wander’ idle motion.
— Added logging when map editor fails to load a map.
— Mounted tradition settings when inputting place coordinates.
— Mounted objects spawning in incorrect positions typically.
— Up to date Italian and Japanese translations, because of PaVI and Shibaneko respectively. Thanks!
—
– 2.10
— Added potential to teleport whereas inside a automobile.
— Car colours at the moment are saved.
— Mounted crash once you construct outdoors of map limits.
— Eliminated the time reset when opening object preview menu.
— Made skipping invalid objects optionally available. (Change it in settings)
— Mounted C# format but once more.
— Now you can ty[pe in your individual values for Positions X/Y/Z contained in the property menu. Press enter when you may have it chosen.
– 2.9
— Mounted props not being dynamic when utilizing C# format.
— Mounted DirectX game-crashing challenge brought on by ScriptHookV.
— Organized crosshair & translation information inside a MapEditor listing.
— Each language now has their separate translation file. You are inspired to translate map editor and add your file on this web site!
— Added potential for switching languages, and help for greater than the default languages.
— Now you can edit crosshair photographs situated in scripts/MapEditor
– 2.8
— Mounted pickups not spawning at lengthy distance
— Added ‘Door’ property for objects so they will not fall by way of the world when loaded.
– 2.7.1
— Mounted C# generated script misplacing props and improved LOD distance. You may tweak it inside your .cs map (change the variable named ‘LodDistance’).
– 2.7
— Added teleports to markers. All markers at the moment are numbered, you could find it is ID within the properties window title. You may then set the teleport goal of different markers to this ID.
— Added marker and pickup help for C# scripts. The C# format now generates a totally working ScriptHookVDotNet script, so you may share your maps with individuals that may’t get Map Editor to work. Simply place the ensuing .cs map within the scripts/ folder.
— Saving with the uncooked/C#/Spooner/Menyoo format will append the appropiate extension to your path.
– 2.6
— Added pickups! Press G (by default) to spawn them in.
— Pickup regeneration time is in seconds. Set to Zero for them to by no means regenerate.
– 2.5
— (Lastly) fastened rotations, now you may rotate in any course with out bizarre behaviour.
— Positionment for props now ought to be extra correct.
— Eliminated the large ‘LOADING’ textual content and added a smaller loading icon in bottom-right nook.
– 2.4
— Added interactive maps! Now you can connect javascript scripts to your map! Yow will discover out extra information right here. Be aware that these scripts do not have entry to your filesystem, so they need to be secure. If you happen to do not need to run scripts, you may tick it off within the Settings submenu.
– 2.3
— Mounted props resetting rotation when altering heading.
— Now you can add a mannequin’s title into ObjectList.ini with no hash, and the script will calculate the hash itself (e.g. as a substitute of “hei_heist_kit_bin_01=1251521521” write “hei_heist_kit_bin_01”)
— Stopped utilizing the ScriptHookVDotNet VehicleHash enum and added VehicleList.ini.
— Stopped utilizing the ScriptHookVDotNet PedHash enum and added PedList.ini.
– 2.2
— Added help for each Menyoo .xml format & the outdated .SP00N format.
— Mounted peds refusing to show.
— Mounted sport crashes after loading a variety of fashions.
— Mounted dynamic property not being correctly copied for peds.
— Peds now spawn going through you in preview mode.
– 2.1
— Mounted peds/automobile search not working.
— Sped up the validation system.
— Added an inventory of legitimate objects to make use of with Object Spawn Unlocker.
– 2.0
— Mounted framedrop when backing out of prop search.
— Added a bunch of translations, thanks guys!
— Improved object validation, now it is slower however ought to be extra correct.
– 1.9.1
— Eliminated debug leftovers from mannequin edges.
— Added Russian translation, thanks @MMK_033!
– 1.9
— Now you can press Left/Proper whereas in a protracted listing to scroll 100 gadgets at a time.
— Added a bounding field for positioned gadgets. This may be disabled in Settings.
— Minor bugfixes.
— Added translations! For now there’s solely a Spanish translation. If certainly one of these languages, you may assist translating the mod! Simply edit MapEditor_Translation.xml. Supported languages:
* American,
* French,
* German,
* Italian,
* Spanish,
* Portuguese,
* Polish,
* Russian,
* Korean,
* Chinese language,
* Japanese,
* Mexican
– 1.8
— Added a technique to change the Draw Distance. This impacts props, peds and autos. Default is 300. This might help your framerate, or you may lengthen it to take away pop-ins. Yow will discover it within the Settings submenu.
— Please replace your ScriptHookVDotNet to model 2.3
– 1.7
— Added an autosave characteristic. It can save your map each interval if any adjustments have been made. It will not autosave when you simply loaded a map. You can also change the interval time in settings, default is 5 minutes.
— The map is saved to Autosave.xml in your root GTAV listing.
– 1.6
— Compatibility with ScriptHookVDotNet 2.1
— Digicam Sensitivities at the moment are cut up between Keyboard+Mouse and Gamepad.
— Added changeable motion velocity, cut up between Keyboard and Gamepad.
— If you happen to accidently sort an area as first character within the searchbox, it will likely be eliminated.
– 1.5
— Code optimizations.
— Added a brand new characteristic: Ped Relationships. Default is Companion (they are going to act like they did in earlier variations). Others are self-explanatory. I additionally added Ballas & Grove teams, they’re impartial to the participant however hate eachother. Be aware that they are not truly ballas & grove teams, in order that they nonetheless will act impartial in direction of these gangs. With this you can also make AI firefights.
— Relationship teams will probably be set after a map load, or you may set them by hitting enter/Controller Some time having the merchandise chosen within the ped properties menu.
— You may reset all energetic relations in Settings > Reset Relationship Teams.
— Added a weapon choice for peds. Identical behaviour as in relationship teams.
— Added a siren checkbox for autos.
— This is likely one of the final updates.
– 1.4
— Mounted gimbal lock when rotating objects. Now you may freely rotate entities in all axis.
— The radar is now hidden whereas in map editor.
— When leaving the editor, you are positioned on the floor.
– 1.3.1
— Re-added the eliminated situations
— Mounted some situations not working. Thanks jedijosh920 for saving my ass.
— Added Any – Warp and Any – Stroll choices for situations.
– 1.3
— Mounted situations altering ped’s heading.
— Eliminated espresso & smoking 1 situations as a result of they weren’t appropriate. As a substitute use Ingesting & Smoking 2 (Now simply Smoking).
– 1.2.1
— Mounted markers disappearing after loading a map. This modification shouldn’t be backwards appropriate.
– 1.2
— Added a brand new state of affairs for ped: Any. The ped will discover one thing to do. Experiment with this by putting the ped on the seashore, close to benches, and so forth. Due to jedijosh920 for the discover.
– 1.1
— Added situations for peds. Simply choose a ped and there will probably be an inventory with all situations out there. Click on on the present state of affairs to play/cease it. The state of affairs does not must be taking part in for it to be saved. Situations autoplay when loading the map.
— Added a technique to disconnect a mod with out cleansing the map. Simply choose the mod once more and it’ll disconnect.
– 1.0
— Added ~1k legitimate objects for spawning.
— Added marker spawns.
— Created a Map Editor API: add the .dll to the references in your mod, create a ModListener object and suscribe your mod. When individuals choose your mod from an inventory, the save perform will probably be handed to you for saving. See the Neighborhood Races mod for reference.
– 0.9
— Added potential to take away world objects through the use of the standard delete button. These deletions will be saved in an XML file so when it is loaded, these objects will probably be routinely faraway from the world.
— Added potential to repeat objects from the world, through the use of the standard copy button.
— The crosshair/orb adjustments shade primarily based on what you’re at the moment aiming at: White for nothing, Blue for World Entity (will be copied/deleted) and Yellow for Script Entity (Your personal map entity).
— Objects deleted from the world will be put again in place utilizing the CurrentEntities menu.
– 0.8.1
— Quickfix for the automobile clone bug.
– 0.8
— Eliminated prop streaming since Alexander upped the article cap to 2048. Obtain the newest ScriptHookV for this to work. (right here)
— Added a “Present Entities” menu, resulting from this map loading instances have elevated.
— Added an choice for the digital camera to comply with the prop when it is chosen.
— Bugfixes.
– 0.7
— Eliminated the 250 prop restrict. The extra props you spawn, the more severe efficiency you’re going to get. You may change the prop draw distance within the settings menu. To disable this characteristic, change the draw distance to 245 props and don’t go over this restrict.
— Settings now save to MapEditor.xml
— Added a prop counter, which turns yellow when the prop streaming service kicks in.
— Added a gamepad choice, when turned off disables the LB + R3 controller mixture.
— Elevated the accuracy within the prop particulars window.
— Bug fixes.
– 0.6
— Prop actions at the moment are relative to the digital camera’s place.
— Added a technique to load maps on startup: create a folder in your scripts/ folder named “AutoloadMaps”. Any .xml or .ini file situated there will probably be loaded at gamestart.
— Added a brand new crosshair choice: orb.
— Added an choice to validate present object listing.
— Decreased object listing to take away any invalidated objects because of sjaak327.
— Misc bugfixes and enhancements.
— If you happen to save/load a map with out the extension, it will likely be added routinely.
– 0.5
— Mounted a bug the place props could also be misplaced when loaded.
— Put a restrict on props (250). This will probably be lifted in a while.
– 0.4
— Added a Properties window when having an entity chosen.
— Mounted a bug the place you could not clone peds.
— Laid the bottom for object streaming
– 0.3
— Added full controller help
— Added educational buttons to assist you.
— Added a digital camera sensitivity choice.
— Eliminated some invalid objects.
— Modified how freelook works so you do not must be in fullscreen anymore.
– 0.2
— Eliminated invalid objects.
— Added potential to spawn in Peds and Automobiles. Press P for peds, and V for autos.
— Added new codecs for saving: C# code and uncooked.
— Mounted bugs.
– 0.1
— Preliminary Launch
Credit:
Guadmaz