* Mannequin Data :
– 3k polygons
– Added Specular shading/bump mapping (nonetheless can’t work out how one can make Reflection map)
– HD textures 2048×2048 (Diffuse,Regular,Spec)
* In-game textures decision setting:
– Regular textures decision Setting = 512×512
– Excessive textures decision Setting = 1024×1024
– Very excessive textures decision Setting = 2048×2048 (I solely have 2GB VRAM ,so I can not present you guys Very excessive textures setting for the gun)
* Set up :
– Backup your “dlc.rpf” (For those who’ve already performed that earlier than, nvm)
– Substitute “w_ar_assaultrifle.ydt”, “w_ar_assaultrifle_hi.ydr”, “w_ar_assaultrifle_mag1.ydt” and “w_ar_assaultrifle_mag2.ydt” following path: “GTAV/replace/x64/dlcpack/patchday3ng/dlc.rpf/x64/fashions/cdimages/weapons.rpf”
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Enjoys~~~~!
Credit:
Mrbond123