By TheNathanNS
v1
1.) Description
This mod replaces the Railgun with the Wunderwaffe from Name of Obligation World at Warfare/Black Ops 1 Zombies. From the maps Shi No Numa, Der Riese and Name of the Useless.
In a future model, I hope to present the “Wunderwaffe” some extra results, resembling changing it is explosion with a lethal electrical present, prefer it does in COD Zombies.
I’m engaged on a modified weaponrailgun.meta and I do have the Wunderwaffe firing electrical, however in the mean time, it is barely buggy as when an NPC dies they may “shake” on the ground like they do with a Stun Gun, however no electrical is proven on their our bodies.
Which is supplied, in case you want to give it a attempt.
2.) Set up
With OpenIV, exchange w_ar_railgun_hi.ydr and w_ar_railgun.ytd which is situated in:
updatex64dlcpackspatchday3ngdlc.rpfx64modelscdimagesweapons.rpf
If you wish to set up the weaponrailgun.meta, exchange that within the following location:
updateupdate.rpfdlc_patchspupgradecommondataai
Rebuild then head straight into GTA V.
3.) “Bugs”
Weaponrailgun.meta has NO crashes, however is not fairly the true “Wunderwaffe” I need it to be simply but and the shortage of electrical energy round a shot goal does not present both.
Ze Wunderwaffe is held barely incorrectly too. Except you are continuously going through the entrance of your characters, you will not actually discover it. However I will work on a “respectable” rig as I get a bit OCD with that stuff. Significantly, I re-rigged the gun like 5 instances. It is an actual ache within the ass to match the Railgun’s authentic place.
4.) Credit
Ripped from Name of Obligation Black Ops by TheNathanNS
Transformed to Grand Theft Auto V by TheNathanNS
Be at liberty to make use of this in any mod packs, in case you prefer it, all I ask is that you simply give credit score.
Credit:
TheNathanNS