This can be a racing mod powered by the customers. You’ll be able to simply create new races with the Map Editor mod. As of the 1.Zero model, I included Three default maps: Jail Lap, Horse Circuit and Alamo Goaround.
Controls
M or Controller Again button – Stop present race.
Saving and Loading Races
All races are loaded from the scripts/Races folder. To create a race, you want the newest Map Editor mod put in alongside this mod. Within the map editor, go to Create Map for Exterior Mod, after which Create a Group Race. Then comply with the following steps:
1. Place a ped – this might be your mission set off/marker.
2. Place automobiles – these would be the race spawnpoints. Spawning completely different car fashions provides them to the car mannequin pool.
3. Place markers to ensure that your checkpoints. The kind of marker would not matter.
4. Place any objects you need, they’re going to be spawned within the race.
5. Save the map, it must be saved in scripts/Races/yourmap.xml
6. Open yourmap.xml with a textual content editor and edit the and tags.
7. You are finished! Restart the mod to play your race.
Set up
1. Set up ScriptHookV, minimal model launched on August 23rd.
2. Set up ScriptHookVDotNet v1.1
3. Obtain final NativeUI model from right here.
4. Transfer all contents of the .zip besides the sourcecode folder into your /scripts/ listing. If it would not exist, create one.
Changelog
– 1.0
— Preliminary Launch
Credit:
Guadmaz