*- 1 Additional Half
*- 2 Automotive Colours
– 1st Shade – Physique
– 2nd Shade – Inside
*- Working inside gauge lights at evening
*- Entrance & Rear SA lights
*- Entrance & Rear SA plates
*- 3D engine
*- Harm Fashions of a lot of the components
*- Mid-Excessive Poly Mannequin
*- Inventory MB Colours
*- Top quality textures
*- PetrolCap dummy (The automobile explodes once you shoot the Fuel Tank)
*- Life like Materials Settings
*- Life like specular and reflection
*- Customized & real looking dealing with line
*- Customized shadow and collision
*- Superb modelled and appears nice ingame
Credit:
Ken7394, transformed & edited by Mashinata aka BMWPower