Misplaced And Damned – fifth and formally sixth primary model Behind House Of Realities, after Undertaking Oblivion Revivals. This model is the theme in type of GTA IV. Many of the vegetation is taken from GTA IV. Lacking vegetation mannequin was made out of scratch.
The fundamental model of the Misplaced And Damned has the next parts.
The fundamental vegetation, listing Vegetation, distinctive components of vegetation:
1 – Elm-tree 1
2 – Elm-tree 2
3 – Nation timber
4 – Bushes 1
5 – Bushes 2
6 – Bushes 3
7 – Oak-tree
8 – Cypress
9 – Bald cypress
10 – Enormous timber
11 – Excessive spruce
12 – Spruces
14 – Redwoods
15 – Pine-tree
16 – Softwoods 1
17 – Softwoods 2
18 – Shrubs
19 – Bushland
20 – Badlands
22 – Pots
23 – Palms
24 – Garlands_P
25 – Fuzzyplant
26 – Ferns
27 – Grassland
28 – Rushes
29 – Grasslanda
32 – Prickles
34 – DesShrubs
36 – DesRocks
37 – LQ Lods1
39 – Curbs
40 – Log
42 – Stones
44 – Underwater_P
The fundamental vegetation, listing Vegetation, Restricted decision textures:
– 1024×1024 (utilized by default)
– 512×512
– 256×256
Set of grass:
1) Fashions of grass: BSOR, Unique SA grass fashions 2, LQ
2) Textures of grass: BSOR, GTA IV, 256
3) Setting grass – BSOR, with colours of grass, stage 3 (for Commonplace Recreation)
Addition for the essential vegetation, listing Vegetation, seasons:
– Finish of the Summer season (autumn)
– White silence (winter)
Addition for the essential vegetation, listing Vegetation, seasons, Restricted decision textures:
– 1024×1024
– 512×512
– 256×256
Addition to season Finish of the Summer season:
– Textures of grass: TES Oblivion – EOTS, 256
Addition to season White silence:
– Mandatory vegetation mannequin
– Fashions of grass: BSOR, No grass
– Textures of grass: BSOR, No grass
– Setting grass: BSOR, with colours of grass, stage 0 (No grass)
Credit:
YourCreatedHell