Like many different video games, GTA has limits that will later must be elevated because the modding group grows.
This restrict adjuster provides you that chance.
Moreover, it hacks some limits that have been as soon as deemed inconceivable to be hacked due to their complexity, because the ID limits itself took over 5000 traces of code to hack.
An instance of those limits could be the ID limits, dealing with.cfg limits & cargrp.dat restrict.
Map limits are additionally hacked. This implies larger maps with extra cities.
Supported video games: GTA VC, GTA SA, GTA IV, GTA V, Bully Scholarship Version.
Open-source work, may be studied and modified by different builders.
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Newest adjustments:
** 2.4, 28-04-2016
– GTA SA, fastened bug AUZO bins coordinate restrict hack
– GTA SA, fastened bug in Paths map dimension
– GTA IV, added DYNAMIC LIMITS -> PtrNode Singles
– GTA IV, added DYNAMIC LIMITS -> PtrNode Doubles
– GTA IV, added IPL -> Inst entries per file
– GTA IV, added IPL -> Entity index array
– GTA SA, added prepare sort carriages loader
– GTA IV, added prepare sort carriages loader
– GTA IV, added MAP LIMITS -> Radar map dimension
– GTA IV, added MAP LIMITS -> Water map dimension
– GTA IV, car audio loader now works
– GTA SA, added car particular options for ZR350
– GTA SA, added SCM LIMITS -> Max variety of used objects
– GTA SA, added worth multipliers to degree limits
** 2.3, 19-02-2016
– Bully scholarschip Version, this recreation is supported to any extent further!
– GTA SA, added radar blip sprite filename loader
– GTA SA, car particular options, hydra taking pictures fastened.
– GTA SA, added prepare sort carriage loader
– GTA SA, added OTHER LIMITS -> Radar traces
– GTA SA, applied errors for killable IDs exceeded
– GTA SA, SPECIAL -> Repair streaming reminiscence bug can’t crash the sport anymore.
Credit:
fastman92