Like many different video games, GTA has limits which will later have to be elevated because the modding group grows.
This restrict adjuster offers you that chance.
Moreover, it hacks some limits that have been as soon as deemed inconceivable to be hacked due to their complexity, because the ID limits itself took over 5000 traces of code to hack.
An instance of those limits could be the ID limits, weapon limits, dealing with.cfg limits & cargrp.dat restrict.
Map limits are additionally hacked. This implies greater maps with extra cities.
Supported video games: GTA III, GTA VC, GTA SA, GTA IV, GTA V, Bully Scholarship Version.
Open-source work, could be studied and modified by different builders.
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Newest modifications:
** 3.3
– GTA SA, added PED STREAMING -> Pedgrp peds per group
** 3.2, 08-06-2016
– GTA SA, mounted little bug with the paths in CRoadBlocks::GetRoadBlockNodeInfo
** 3.1, 07-06-2016
– GTA SA, firing a rocket projectile did not work due to little bug.
– GTA SA, melee.dat limits had one thing lacking, what prompted the audio of weapons not working
** 3.0, 03-06-2016
– GTA SA, WEAPON LIMITS have been disabled within the earlier model, which was a mistake
** 2.9, 06-03-2016
– GTA SA, added SHADOW LIMITS: Shadows saved, Poly bunches, Static shadows, Everlasting shadows
– Bully SE, added DYNAMIC LIMITS: Peds, Automobiles, Objects
– GTA SA, added DYNAMIC LIMITS: Peds, Automobiles, Objects, Duties, Occasions, PointRoute, PatrolRoute, NodeRoute, TaskAllocator, PedAttractors
– international exception handler improved
Credit:
fastman92