Like many different video games, GTA has limits which will later have to be elevated because the modding neighborhood grows.
This restrict adjuster provides you that chance.
Moreover, it hacks some limits that had been as soon as deemed unimaginable to be hacked due to their complexity, because the ID limits itself took over 5000 traces of code to hack.
An instance of those limits can be the ID limits, weapon limits, dealing with.cfg limits & cargrp.dat restrict.
Map limits are additionally hacked. This implies greater maps with extra cities.
Supported video games: GTA III, GTA VC, GTA SA, GTA IV, GTA V, Bully Scholarship Version.
Open-source work, might be studied and modified by different builders.
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Newest modifications:
** 4.2,
– WIN_X86, GTA SA 1.0 compact/hoodlum, (ERROR REPORTING -> Stream handles restrict exceeded) carried out
– WIN_X86, GTA SA 1.0 compact/hoodlum, (IMG LIMITS -> Allow dealing with of IMGLIST key phrase) carried out, outline an inventory of IMG archives like in GTA IV.
– WIN_X86, GTA SA 1.0 compact/hoodlum, (STREAMING -> Max variety of stream handles) carried out
– WIN_X86, GTA SA, ‘Rely of killable mannequin IDs’ within the earlier model required the ID limits to be enabled, which was very mistaken.
– WIN_X86, GTA 1.0 compact, assist added
– added some messages bins, when a number of the FLA information is lacking, by which the sport would have crashed beforehand
– WIN_X86, GTA SA 1.0, (OTHER LIMITS: Max variety of particles) carried out
– WIN_X86, GTA IV, improved (IDE LIMITS -> Automobile Fashions), together with the array loaded by file vehOff.csv now
– WIN_X86, GTA EFLC 1.1.2.0, FXT loader carried out
– WIN_X86, GTA EFLC 1.1.2.0 assist added
– WIN_X86, GTA SA 1.0 HOODLUM, discovered a lacking patch at 0x73A4D7, because of dkluin
– WIN_X86, GTA VC 1.0, automobile audio loader carried out
– WIN_X86, GTA SA 1.01, automobile audio loader carried out
– ‘Airplane velocity restrict disabled’ was nonetheless appearing as if the sport was GTA SA 1.0 HOODLUM, it doesn’t matter what the sport was.
– ‘Water quads and triangles record triangles’ was nonetheless appearing as if the sport was GTA SA 1.0 HOODLUM, it doesn’t matter what the sport was.
– a lot of DYNAMIC LIMITS weren’t working for video games aside from GTA SA
– WIN_X86, added assist of GTA SA 1.01
– WIN_X86, GTA EFLC 1.1.2.0, the IDE limits bought hacked
– WIN_X86, GTA SA 1.0 HOODLUM, fastened bug in CPathFind::Init, fastened bug in CPathFind::RemoveInterior
– WIN_X86, GTA IV 1.0.4.0, (OTHER LIMITS -> Automobile colours) carried out
– WIN_X86, GTA IV, (OTHER LIMITS -> Automobile colours) was lacking the CVehicleModelInfo::ms_policeScannerPrefixTable and CVehicleModelInfo__ms_policeScannerColourTable, which wasn’t reallocated.
– WIN_X86, GTA IV 1.0.4.0, [HANDLING.CFG LIMITS] carried out
– WIN_X86, GTA IV 1.0.4.0, automobile audio loader carried out
– WIN_X86, GTA IV 1.0.4.0, FXT loader carried out
– WIN_X86, GTA IV 1.0.4.0, the IDE limits bought hacked
– WIN_X86, GTA IV 1.0.4.0 assist added
** 4.1, 02-01-2017
– WIN_X86, GTA IV 1.0.7.0, GTA IV 1.0.8.0, carried out DYNAMIC LIMITS:
VehicleStructs, EntryInfoNodes, Objects, Duties, Occasions, PointRoute,
CDummyTask, PatrolRoute, InteriorInst, PortalInst, CAnimBlender,
CAtdNodeAnimChangePooledObject, CAtdNodeAnimPlayer, crFrameFilterBoneMask,
crFrameFilterBoneAnalogue, crExpressionProcessor, crmtObserver,
NavMeshRoute, Cam, ExplosionType, PedAttractors
– WIN_X86, GTA IV 1.0.7.0, GTA IV 1.0.8.0, (OTHER LIMITS -> Automobile colours) carried out
– WIN_X86, GTA VC 1.0, ‘STREAMING -> Reminiscence accessible’ carried out
– WIN_X86, GTA SA 1.0 HOODLUM, Automobile generator with invalid mannequin ID is getting registered carried out
– WIN_X86, GTA SA 1.0 HOODLUM, GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED error carried out.
– WIN_X86, GTA SA 1.0 HOODLUM, ([DYNAMIC LIMITS] -> ColModels) fastened
– WIN_X86, GTA IV 1.0.7.0, dealing with.cfg limits would crash if new restrict was set, however not elevated. Mounted.
– WIN_X86, GTA IV 1.0.8.0, the IDE limits bought hacked
Credit:
fastman92