F4 – Activation
Arrows – Navegate between vehicles listing
Enter – Choose automobile
Backspace – Exit/Cancel
Changelog:
*Automobiles goes by ID.
*Optimization into the code.
*Now the car ID is confirmed within the left prime a part of the display screen.
*The script now detects when the participant is right into a car. Which suggests the spawner cannot be usable right into a car.
*Mounted lacking ID. Now the Buffalo is spawnable.
*Now the automobiles spawns by the participant angle.
*All usable vehicles by the participant will be spawned into the sport.
*FXT added with customized and stuck GXT strings. No extra clean areas between names.
*Different minor fixes.
Extra info in README.txt
Credit:
Gtz