Model 1.1.2 -> Mounted three errors leading to loopy excessive common velocity:
* You can reset the timer whereas not driving.
* Whereas onmission distance traveled was nonetheless being elevated with stopped timer.
* The timer was reset whereas load from savegame. Now the values are saved on save till they aren’t manually reset by urgent “PAGE DOWN”.
Added imperial system model. Examined on recent set up with CLEO 4.3.
Model 1.1.1 -> Mounted some bugs, extra colours added. Learn README for more information.
Model 1.1 -> Accelerometer, G-Forces and extra added. Learn README for more information.
This CLEO SAOA -> speedometer/altimeter/odometer/accelerometer
*For 100 % correct common velocity studying the FPS Limiter must be enabled (fixed 25 FPS). Sadly there’s no option to bypass this (or I simply don’t know methods to), as a result of the common velocity calculations are performed by -> distance travelled / inner sport time(r)
Credit:
146001026