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SilentPatch and VisualFix SA

BIG by BIG
December 20, 2020
in GTA San Andreas Other
0
Home GTA San Andreas Mods GTA San Andreas Other

SilentPatch and VisualFix SA – Out there fixes!
14ms body delay has been eliminated. In consequence, sport now locks correctly on 30 FPS as an alternative of 25 FPS
Extra exact body limiter, decreasing lag spikes a bit when enjoying with Body Limiter on
Recreation FPS has been restricted to 1000 FPS (with Body Limiter off) to stop freezing throughout fadeout moments
Mouse mustn’t lock up randomly when exiting the menu on newer methods anymore
Mouse vertical axis sensitivity now matches horizontal axis sensitivity
Mouse vertical axis doesn’t lock throughout digital camera fadeins now
NUM5 is now bindable (like in 1.01)
16:9 resolutions are actually selectable (like in 1.01)
If the settings file is absent, the sport will now default to your desktop decision as an alternative of 800x600x32
DirectPlay dependency has been eliminated – this could enhance compatibility with Home windows 8 and newer
Path to the GTA San Andreas Consumer Recordsdata listing is now obtained otherwise, rising compatibility and future-proofing the video games extra
A heap corruption in a single place is now mounted (didn’t have an effect on gameplay however may probably make the sport crash)
EAX/NVIDIA splashes are actually eliminated (may be toggled on/off; OFF by default)
Subtitle and Radio textual content sizes can now be toggled between the unique launch and up to date Steam model (defaults to Steam sizes)
Space identify color now matches the gang color of the gang that owns that territory (Los Santos solely) (may be toggled on/off; DISABLED by default)
Moist highway reflections render correctly once more (identical to with Street Reflections Repair)
Mounted solar lens flare impact not showing with AMD/Intel graphics playing cards
Mounted a problem introducing graphical artifacts from ped animations with excessive RAM utilization – so known as “streaming reminiscence bug”
Mounted a bug inflicting cheat-spawned melee weapons to be forcibly changed by different melee weapons upon strolling right into a pickup
Helicopter rotors and airplane propellers now work accurately. They now have a blurring impact current in VC and PS2 model of SA. This repair may be disabled individually for every file by way of the INI file
Hunter inside doesn’t dissapear when considered via the glass door panel
Twin rear wheels now present up correctly (Yosemite, Tanker and so on.)
Weapons are actually seen when considered via a automobile window
Holding a weapon is not going to trigger some objects to be incorrectly lit anymore
Blown up automobiles are actually accurately colored and now not shine (like in 1.01 and Steam variations)
Soiled vehicles are actually in a position to get clear (like in 1.01)
Every automobile has an distinctive numberplate now
Customized numberplates now present up accurately in all instances
Customized numberplates are actually additionally allowed on bikes
Numberplates are actually bilinear filtered, leading to a smoother look
Car lights don’t get darkish after being being initially lit anymore (like on PS2)
Indifferent automobile elements will now stay the identical color because the automobile they got here from
Indifferent automobile elements now render from each side
Moonphases now present up accurately, like on PS2 model (solely when enjoying in 32-bit color mode)
Toggling automobile lights on doesn’t make home windows invisible when considered from inside anymore
Illumination worth from timecyc.dat now accepts any float worth in 0.0-2.0 ranges, not simply 0.0, 1.0 and a pair of.0
As well as, if illumination worth is absent from the timecycle (like on a inventory PC timecycle), the sport will now default to 1.0
Lights now get casted on automobiles and peds correctly – beforehand, they’d dissapear beneath some situations
As well as, when enjoying on Visible FX High quality increased than low, the sport will now forged as much as 6 lights on every mannequin each indoors and outdoor (on Low particulars, sport’s inventory behaviour has been stored – permitting as much as 4 lights per mannequin outdoor and 6 indoors)
Launched a number of fixes for rendering objects with an alpha channel, together with an experimental two-pass rendering mode (see SilentPatchSA.ini for extra particulars; may be toggled on/off, DISABLED by default). Two-pass may be chosen to make use of Silent’s code or aap’s code – the latter goals in the direction of emulating the PS2 alpha check
Muzzle flash appears higher now
Muzzle flash will now present up when firing the final bullet from the clip
Coronas’ do not have a Z check compelled on a regular basis now – consequently, sunglare now matches unique PS2 model
Night time Vertex Colors are actually dealt with by a shader – consequently, transistion from day to nighttime vertex colors is now easy, identical to on PS2 model
With Consumer Tracks computerized scan enabled, MP3 playback will now work correctly if QuickTime will not be put in
Consumer Tracks now helps the FLAC codec (Solely 8/16/24bits, Mono/Stereo and as much as 48Khz)
PCM WAVE has been expanded to additionally settle for further profiles (Now 8/16/24bits, Mono/Stereo and as much as 48Khz)
PCM WAVE recordsdata with an ID3-TAG will now additionally work with the sport
Temple and Queens are actually accurately known as on the police scanner
Travelling far-off from the map will now not set off the additional gang territories glitch, nor will it corrupt the Taxi Driver submission
Health club glitch (“You may have labored out sufficient… ” exhibiting infinitely) has been mounted (may be toggled on/off; ENABLED by default)
Saving in Madd Dogg’s mansion will now not set off the lacking basketball glitch (may be toggled on/off; ENABLED by default)
Mounted an occasional softlock in Mountain Cloud Boys – the participant is not going to freeze after arriving to the assembly anymore (may be toggled on/off; ENABLED by default)
Impound garages now operate accurately, permitting the participant to get better his final automobile after it had vanished after a mission begin
As well as, impound garages will now retailer participant’s automobile when he is busted
Streamed entity record has been expanded a bit, so now the sport world should not flash when trying down with excessive Draw Distance settings anymore
Mouse rotates an airborne automobile solely with Steer with Mouse choice enabled
Towtruck tow hitch doesn’t get bugged after it has been mounted anymore
Aircraft doorways do not corrupt after the airplane has been mounted anymore
Fixing a airplane will now reset its transferring props to an undamaged state
A number of automobile parts (most notably, Rumpo’s entrance bumper and Bandito’s transferring prop) is not going to get glitched after the automobile has been mounted anymore
Weapons and a jetpack now forged correct shadows
Crosshair does not mess up weapon icon when on a jetpack anymore
Free resprays is not going to keep it up a New Recreation now
Beforehand current solely on PS2, ‘Vehicles drive on water’ cheat is now toggleable – its string is SEAROADER
Randomizer error inflicting peds to not spawn in some areas has been mounted
Randomizer error inflicting prostitutes to be quiet throughout solicit has been mounted
Textual content containers now can present along with a Mission Handed textual content
Mounted a 1.01 solely tiny reminiscence leak which occured each time the participant switched a radio station
Mounted an occasional crash when Alt+Tabbing again to the sport whereas standing subsequent to a mirror
Mirror reflection does not break with Anti-Aliasing enabled anymore
With Visible FX High quality set to Very Excessive, mirror reflection high quality has been bumped
Anti-Aliasing choice has been altered – as an alternative of itemizing 1, 2, 3 choices (which the truth is are 2x/2x/4x MSAA), the sport will now present correct MSAA values from 2x as much as 16x (relying on max MSAA degree supported by the graphics card)
Colliding with one other automobile will now injury correct elements on each vehicles – beforehand, each vehicles bought broken the identical approach
Mounted a crash on automobile explosions – most probably to occur when enjoying with a multimonitor setup
Mounted a crash when coming into superior show choices on a twin monitor machine after: beginning sport on main monitor in most decision, exiting, beginning once more in most decision on secondary monitor. Secondary monitor most decision needed to be better than most decision of main monitor.
Mounted an occasional crash occuring when standing subsequent to escalators
Barely lowered stencil shadows reminiscence overhead
Steam model has correct side ratios now
IMG dimension checks have been faraway from the Steam model
Steam model of the sport is not going to reject 1.0/1.01 saves anymore (nonetheless, a appropriate SCM is required for the save to work)

Credit:
Krisztian22

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