TXD Workshop four.0B construct: 14030X
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what’s new?
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model four.0B
+ Mounted bug when deleting recordsdata from img file (shouldnt corrupt recordsdata however there’s a probability in the event you used it mixed with different actions too)
+ Added toolbar button that may be toggled, it is going to toggle the picture listing to point out further massive thumbnails.
model four.zero
+ inside-IMG modifying capacity
+ Mounted some extra bugs that ought to scale back crashes and reminiscence leaks
+ Mounted the file asociation checkbox, now works on XP too
+ Mounted a nasty bug if txd file was empty or corrupt
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model three.8A
+ Mounted templates
+ Mounted some base-code stability bugs that ought to scale back crashes and reminiscence leaks
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model three.eight
+ GUI enchanchements
+ fastened some nasty TGA import / export bugs
+ picture preview in picture listing
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model three.7
+ PNG import & export (together with alpha channel however NO single-color transparency), i counsel utilizing this relatively than bmp or tga as a result of pngs usually are not simply smaller but in addition extra steady, however beware that png I/O can also be solely supported for dxted and 32 bit photographs (similar to tga I/O)
+ alpha combine view eliminated, the same characteristic “combined view” is now the place you had been switching between alpha and picture viev
+ some fixes added to dff test characteristic (did not repaint the lists after refresh)
+ new about field added
+ picture templates work as soon as once more!
+ program now kinda works with xp themes, the vierdly painted toolbar is not my fault.
+ some outdated readme sections fastened ( it is not neccesary to make use of templates so as to add photographs to txds, you are able to do this simpler method with picture > new )
+ some graphics on buttons and so on had been modified
+ fastened window startup positions (if in case you have a number of screens you recognize what i imply – they had been annoyingly opening in the midst of display edges half on each screens)
model three.5
+ totally working san andreas help
+ fastened some program errors and glitches, not a lot however i’ll attempt
laborious to take away all these “acces violation” errors in subsequent model
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can save vice metropolis and gta3 appropriate once more
san andreas saving experimental, works solely with some photographs,
san andreas is performing vierd, i can substitute photographs in LOADSCS.txd
however others like LD_PLANE.txd simply dhow up clean white ingame..
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* hacked collectively help for san andreas, any mipmaps current are discarded on loading.
don’t use this model to do anyt modifying with txds, they are going to in all probability find yourself corrupted.
* this model removes the 255 photographs restrict in earlier variations
notice that this instrument shouldn’t be used with both gta3, vc or san andreas.
this program is unstable and i do know that, i’ll repair and recode massive parts
of this system and make it plugin primarily based (doable help for different video games as properly)
if this system crashes on any san andreas txd or the pictures look vierd / improper
please inform me about such issues so i can find and eradicate these bugs.
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model three.1 (do not asociate this with home windows three.1..)
that is extra STABILITY replace than performance, altrough many functionalities had been added:
file -> dff test
– this may listing all of your textures in dff file and opened txd file
the textures with purple X’es aren’t present in different file (in the event you see dff having
an x the picture is not in txd, in the event you see a purple x on txd aspect the picture is not used within the dff.)
notice: the SPECA mild map photographs aren’t detected but, so damaged speca hyperlinks are in all probability FALSE
and you need to ignore them.
file -> new and picture -> new performance modified / added, you may create new txd’s and
add photographs of your colour format alternative into it.
SUPER DRAG & DROP:
notice: you should utilize home windows drag & drop from explorer and different supporting ptograms solely
dragging photographs out of txd workshop will not work.
you may drop three forms of recordsdata into txdw:
dff fashions, the mannequin file uv map might be flipped
txd recordsdata, they are going to be opened in txd workshop
bmp & tga recordsdata, they are going to be added to txd file, changing unique photographs with identical names
Command line 1.zero
this system command line is not case-sensitive, however it’s delicate to parameter order:
/compress – compresses all photographs to DXT
/decompress – decompresses all photographs from DXT to regular rgb
/extract – extracts all photographs from this txd dictionary to /construct – in_file is a DFF file, this dff file might be checked for all picture references
and the pictures might be looked for in if the recordsdata will not be discovered there it is going to additionally test the file is saved to identical file identify from dff file, however with txd extension.
please notice, that /construct would not learn about speca mild maps and would not add
them to txd, do it manualy for now.. the recordsdata created with /construct are marked as gta-vc.
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model three.zero
loads.
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model 2.5
– in the event you opened a file by double-clicking the txd file’s icon and also you modified a file
click on shut and when program requested to put it aside did not know the file it opened – now fastened.
– photographs are not flipped when doing picture > compress all and picture > properties
– doing easy txd properties > rename texture recompressed texture, this would possibly not occur anymore
besides in the event you change the picture format.
– the alpha checkbox in txd properties window – in the event you unchecked it it is going to now clear alpha identify
in the event you test it on it auto-names your alpha to zmodeler guidelines – see beneath, altrough you may
nonetheless rename alphas no matter you would like.. the alpha and texture identify “enter key issuse” was additionally
fastened – you may not use multiline texture names – as a result of they do not work 😀
– picture > auto zmodeler alpha renamer:
renames all used alphas to match zmodeler alpha namings, this must be additionally achieved
in the event you edited a automotive like vicecity topfun and now all alphas look tousled, it renames alphas relying
on their texture identify – as zmodeler filter requires alphas to be named to work in gta3/vc:
particular circumstances:
‘white128a’ > ‘crackedglass128a’
‘white64’ > ‘scratcha64’
‘black64’ > ‘scratcha64’
if no above case then it does:
texname + ‘a’ character
learn zmodeler’s dff.txt on extra about this – in case your vice-city alpha dents on edited unique vehicles are
all screwed it’s due to that vice-city makers named dented alphas as
‘white64a’ and their alphas ‘scratcha64’
however zmodeler nonetheless issues that the pictures are with gta3 format namings:
‘white64’ and their alphas ‘scratcha64’ (notice – white64 has no ‘a’ right here as in vicecity)
the auto-rename characteristic will repair these complications for you 😉
this operate makes use of a brand new hot-key – CTRL+Z (this system has no undo characteristic 😛 )
so you may simply repair extra recordsdata without delay.
– the pictures > insert from templates now clears any compressed state of the picture
however i had to do that to resolve some issues with the picture in the event you did not re-import
template inserted picture it presumably corrupted the picture.
– when recompressing and tga-exporting eight bit photographs they’re not flipped
– it makes use of the home windows temp folder for all non permanent recordsdata it wants
– the file > batch converter can now course of recordsdata to auto dxt compress them,
however certainly it appears to be losing system sources like microsoft’s packages, it
cannot be a memory-leak, it’s not possible – i free all the pictures when reloading
and correctly shut all recordsdata.. you can too watch what’s batch converter doing
and which file it freezes at with debug view program.
File > UV Flip possibility
flips texture mapping on a specified dff file on all objects, this simply fixes
zmodeler’s damaged texture mappings on exported dff recordsdata.
this utility makes use of kcow’s dff loader – kcow’s web site
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model 2.three has a number of bugfixes together with gta3 eight bit file corruption repair
(thanx to Steve M. for his RWanalyse instrument – i could not see this silly mistake with out it! )
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model 2.0a opens and saves a few of XBOX txd’s
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USAGE:
– GUI is mixtature of winzip and explorer
– go to your favorite IMG TOOL or another img supervisor and export a txd texture file from it
in the event you see a file “TXD.IMG” in your “gta3 or vice metropolis foldermodels” then you definitely edit textures
from this “TXD.IMG” file in any other case “GTA3.IMG” – for gta3 and vc!
– ADDING photographs:
so as to add a picture to txd IMAGE > NEW, select no matter bit depth you need however you in all probability need 32
bit until it’s for gta3, so click on 32 bit and edit & rename the picture as you want. you may add
compression to the picture by altering picture’s properties.
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– virtually each menu merchandise has an toolbar button or keyboard shortcut, you may work quicker with keyboard than mouse in the event you get used of it.
– there’s choices to duplicate present picture below menu > picture > duplicate.
– two arrow buttons on toolbar transfer the picture so as up / down
– click on the export button as soon as to get menu with extra export choices
double-click it to instantly select export to bitmap
– the appliance has picture zoom, use (+) (-) buttons at finish of toolbar
– alpha combine view takes the picture and its alpha, then it cuts the alpha trough the picture
so you may see alpha transparency on it.
– you may import bmps and tgas, bmps are imported into presently chosen channel (picture or alpha)
tgas are imported picture to picture channel, and its alpha into alpha channel.
– GTA3 may *not* help compressed textures, inform me if it does.
– GTA VC has a recognized bug the place it would not decompress file “PARTICLE.TXD” if in case you have older graphic card
and your card would not help dxtn compression, to decompress it your self you cn open it and select
menu -> decompress all photographs, decompressing this file has benefit that your customized imported textures
will not have compression artifacts.
– TXD Workshop’s “dxt.dll” DXTn decompressing library is independant and was written by Dan S. and
works on all computer systems regardless of the graphic card you employ. When you want to use the library in your personal
functions you may get SDK for it.
– IMG editor works on all gta video games from gta3 to gta-sa and can be utilized for different img modifying duties
PS: please solely germany kommentare^^
Credit:
PPG Nemesis